As the week starts to wind down NVIDIA is back with another driver release, 335.60.

This latest release is notable for a few different reasons. Officially NVIDIA is releasing this as their preferred Game Ready driver for the Ashes of the Singularity tech demo, which is due later this month. Ashes is a large-scale RTS being developed by Oxide Games and Stardock, the former of which is likely better known for their Star Swarm tech demo. Built on the same Nitrous engine, Ashes will be the first DirectX 12 enabled consumer software to be released, though in very early form as a tech demo ahead of its 2016 launch.

Meanwhile this driver is also the first release from NVIDIA’s R355 branch. At this point we don’t know a great deal about this new driver branch – NVIDIA’s release notes are thin on both new features and bug fixes – though I suspect this is one of those cases where we’ll find out more later.

That said, the one major addition we do know about for this driver is that it enables support for NVIDIA’s GameWorks VR technology in a consumer driver. Along with this driver release GameWorks VR is being promoted from alpha to beta status, and with the release of a new beta SDK is being opened up to more developers and wider testing. NVIDIA has been heavily investing in VR, seeing it as a potential new market to not only further grow sales, but as a market that will require more powerful and expensive GPUs than standard consumer system builds.

As usual, you can grab the drivers for all current desktop and mobile NVIDIA GPUs over at NVIDIA’s driver download page.

Source: NVIDIA

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  • jwcalla - Thursday, August 13, 2015 - link

    R355 also contains the new OpenGL extensions announced earlier this week, as well as a couple of new EGL extensions and support for OpenGL in EGL contexts. (I don't think Windows uses EGL for anything anyway?)
  • Zingam - Wednesday, August 19, 2015 - link

    Next time I'll be buying myself a NVIDIA. A year later - there is still no OpenGL 4.5 support for any AMD cards. I am really unhappy how much is AMD lagging behind.

    And really why isn't there an EGL support in all Drivers on Windows and Linux too?
  • mosu - Saturday, August 22, 2015 - link

    read this: link http://www.amd.com/en-us/products/graphics/desktop...
  • bug77 - Friday, August 14, 2015 - link

    There's a new way of building/packaging the driver in R355 branch. Presumably this is part of the plan to support KMS on Linux, but I don't know whether this has any implications at all for Windows.
  • Spoony - Friday, August 14, 2015 - link

    After updating to 255.60, The GeForce Experience application has new optimized profiles. These new profiles seem to universally enable Nvidia Multi-Frame Sampled Anti-Aliasing. I am running a GTX 780 TI and was under the impression that MFSAA was a Maxwell 2 feature only. All the games run fine, and I really cannot tell if it is enabled or not.
  • Spoony - Friday, August 14, 2015 - link

    Correction: That would be 355.60. Obligatory editing feature comment.
  • mapesdhs - Monday, August 17, 2015 - link

    Obligatory support for your editing comment. :)
  • toyotabedzrock - Friday, August 14, 2015 - link

    Does it add directx12 for Fermi?
  • casperes1996 - Friday, August 14, 2015 - link

    I doubt it. I feel like there'd be talk about it if it were the case.

    Hey, Ryan! Since you write "The first consumer driver", does that mean that Quadro drivers had GameWorks VR for some reason? Or do you mean internal testing drivers?
  • Ryan Smith - Friday, August 14, 2015 - link

    I mean internal testing drivers.

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