Pico Neo CV

Now that I’ve wrapped up the major GDC product launches, I want to spend a bit of time talking about the rest of GDC. The annual show has always been a big draw for game developers and hardware companies alike, and since the end of the Great Recession that process has only accelerated. But without a doubt the fastest growth in terms of developer and vendor presence at the show has been VR. GDC 2016’s VR sessions exceeded any and all expectations – the show management had to scramble to move them to larger spaces because the attendance was so high – and it took all of half a year for VR to become its own stand-alone show as well with the GDC spinoff VRDC...

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