Direct3D Performance
Although 3DMark isn't representative of actual gameplay, it is an excellent tool for comparing similar cards to one another. As you can see, when the CPU isn't the bottleneck, as is the case with the Pentium II 500, the increase in core/memory clock speed of the Dynamite TNT2 Ultra is visible primarily in an increase in the Fill Rate of the processor. Where this comes in handy is at higher resolutions, although it won't make 1600 x 1200 playable, it does make resolutions like 1280 x 1024 possible without cringing too much.
3DMark99 - Intel Pentium III 500 |
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16-bit Rendering | 32-bit Rendering |
||||||||
125/150 |
150/175 |
175/200 |
195/220 |
125/150 |
150/175 |
175/200 |
195/220 |
Core/Mem |
|
Rasterizer Score |
1827 |
2158 |
2478 |
2672 |
1380 |
1636 |
1889 |
1938 |
3DRasterMarks |
Game 1 - Race |
51 |
56 |
56 |
56 |
33 |
39 |
45 |
45 |
FPS |
Game 2 - First Person |
47 |
47 |
47 |
47 |
42 |
45 |
47 |
47 |
FPS |
Fill Rate |
201 |
238 |
273 |
294 |
108 |
127 |
147 |
148 |
MTexels/s |
Fill Rate With Multi-Texturing |
192 |
229 |
264 |
290 |
174 |
207 |
239 |
249 |
MTexels/s |
2MB Texture Rendering Speed |
199 |
229 |
257 |
258 |
125 |
147 |
169 |
169 |
FPS |
4MB Texture Rendering Speed |
147 |
169 |
190 |
191 |
97 |
114 |
131 |
132 |
FPS |
8MB Texture Rendering Speed |
94 |
108 |
121 |
122 |
75 |
88 |
101 |
102 |
FPS |
16MB Texture Rendering Speed |
60 |
70 |
78 |
80 |
51 |
60 |
70 |
70 |
FPS |
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