There have been no game changing games like a half life 2 for VR, why would anyone invest in this technology if they can't enjoy it on a regular basis with good content?
I know that it is yet another re-release of Skyrim but if Bethesda can put out a quality product with both Skyrim and Fallout VR and the experience translates well then I think more studios may take it seriously. VR is in a weird state where some games are made to be played sitting down and some are built for room-scale movement and it must be hard for devs to really focus on creating a great experience when there's no guarantee of how it will be played by users. There is also such a limited market for VR titles because not many people have $400+ to spend on a headset and controllers on top of a system powerful enough to drive it. If Bethesda can make games that encourage more people to buy into the hardware and create a user base then more developers will develop games for VR.
It's debatable what influence Half Life 2 had on gaming, and FPS's in general, because it didn't really break any new ground other than having a one size fits all engine that ran on a wide range of hardware, and perhaps the physics engine. But it was mostly an extension to the original Half Life narrative.
What isn't debatable is the impact Half Life had on gaming, influencing FPS's in particular for the next decade, including it's sequel, in the areas of story telling, atmosphere, modification, text to speech engine, and so on. Half Life is still widely considered one of the best games of all time and is on virtually every Top 10 games list in existence. And if Half Life 2 is on those lists, it's because Half Life put it there ;)
Half Life 2 was a killer app for PC gaming. It provided a quality experience that proved the capabilities of its platform. That's something VR is desperately in need of right now.
The PS4 VR headset actually has greater resolution than the original Vive and Occulus Rift, as it has 3 subpixels per pixel, whereas the others have a diamond pentile layout, averaging 2 subpixels per pixel. Despite the misleading numbers it actually has more subpixels (6,220,800 vs 5,184,000.)
It looks a lot better too. I've had a Vive since launch, and just got a PSVR bundle for $260. Unfortunately I can't seem to log into PSN. With a correct password, if just tells me to log in over and over. With an incorrect password I get an error code.
It certain scenes where there's a lot of black, and you're not moving around the PS VR looks better. Otherwise, the Vive/Rift look much better to me, Rift being the best when splitting hairs. Controller wise, the Rift wins hands down. I do like the PSVR though, especially since it runs soo well on a regular PS4 compared to the req to operate the Rift.
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JoeyJoJo123 - Friday, March 30, 2018 - link
Is this the end of VR?JeffFlanagan - Monday, April 2, 2018 - link
No. It's the beginning.Crazyeyeskillah - Friday, March 30, 2018 - link
There have been no game changing games like a half life 2 for VR, why would anyone invest in this technology if they can't enjoy it on a regular basis with good content?WithoutWeakness - Friday, March 30, 2018 - link
I know that it is yet another re-release of Skyrim but if Bethesda can put out a quality product with both Skyrim and Fallout VR and the experience translates well then I think more studios may take it seriously. VR is in a weird state where some games are made to be played sitting down and some are built for room-scale movement and it must be hard for devs to really focus on creating a great experience when there's no guarantee of how it will be played by users. There is also such a limited market for VR titles because not many people have $400+ to spend on a headset and controllers on top of a system powerful enough to drive it. If Bethesda can make games that encourage more people to buy into the hardware and create a user base then more developers will develop games for VR.tipoo - Friday, March 30, 2018 - link
Funny you say that, with Valve getting back into making games, and saying their hardware is what they want synergy with on their software titles...Hurr Durr - Sunday, April 1, 2018 - link
Half-Life 2 changed absolutely nothing. Stop drinking valve kool-aid already, it`s pathetic.Death666Angel - Monday, April 2, 2018 - link
Steam would not be what it is today without HL2.Dragonstongue - Monday, April 2, 2018 - link
who has room for anyone elses kool aid when most people are getting full on the Intel and Nvidia brand cancer flavored versions ^.^Samus - Monday, April 2, 2018 - link
It's debatable what influence Half Life 2 had on gaming, and FPS's in general, because it didn't really break any new ground other than having a one size fits all engine that ran on a wide range of hardware, and perhaps the physics engine. But it was mostly an extension to the original Half Life narrative.What isn't debatable is the impact Half Life had on gaming, influencing FPS's in particular for the next decade, including it's sequel, in the areas of story telling, atmosphere, modification, text to speech engine, and so on. Half Life is still widely considered one of the best games of all time and is on virtually every Top 10 games list in existence. And if Half Life 2 is on those lists, it's because Half Life put it there ;)
Simon_Says - Monday, April 9, 2018 - link
User name checks out.Half Life 2 was a killer app for PC gaming. It provided a quality experience that proved the capabilities of its platform. That's something VR is desperately in need of right now.
wrkingclass_hero - Friday, March 30, 2018 - link
The PS4 VR headset actually has greater resolution than the original Vive and Occulus Rift, as it has 3 subpixels per pixel, whereas the others have a diamond pentile layout, averaging 2 subpixels per pixel. Despite the misleading numbers it actually has more subpixels (6,220,800 vs 5,184,000.)JeffFlanagan - Monday, April 2, 2018 - link
It looks a lot better too. I've had a Vive since launch, and just got a PSVR bundle for $260. Unfortunately I can't seem to log into PSN. With a correct password, if just tells me to log in over and over. With an incorrect password I get an error code.Manch - Friday, April 6, 2018 - link
It certain scenes where there's a lot of black, and you're not moving around the PS VR looks better. Otherwise, the Vive/Rift look much better to me, Rift being the best when splitting hairs. Controller wise, the Rift wins hands down. I do like the PSVR though, especially since it runs soo well on a regular PS4 compared to the req to operate the Rift.