It has been five years since we did a benchmark of web browsers effect on battery life and a lot has changed. Back then, our testing included Opera 9 & 10, Chrome 2, Firefox 3.5.2, Safari 4, and IE8. Just looking at those version numbers is nostalgic. Not only have the browsers gone through many revisions since then, but computer hardware and the Windows operating system are very different as well.

Windows Timers: Computer Architecture & Google Chrome

Before we get to any testing of battery life, we need to provide some background information on some of the changes, which requires a deeper understanding of how operating systems and hardware interface with each other. If you've browsed tech news recently, there has been coverage of a Google Chrome design decision from 2010. To recap, Google Chrome on Windows requests the operating system use a 1ms timer in an effort to increase web page rendering speed. Faster is better, but there is a problem with this technique.

For those unfamiliar with OS timers, they form a core component of any operating system. There are two fundamentally different ways to handle timing in a computer system, polling and interrupt modes. A polling system consists of software and hardware that continuously checks to see if something of interest has happened. For example, if a driver sets up a hardware device (i.e. a sound card) to acquire input and then continuously reads memory to check for new values, this is a polling system. However, if the driver sets up the device to acquire and then waits for interrupts (hardware notifications) that new data is available in memory, this is an interrupt system.

In general, interrupt mode is preferred as it saves significant resources and allows other threads to work while the corresponding thread sleeps. The vast majority of API calls a software developer has available do not even provide timing mode selection and simply use interrupt mode. Otherwise, a single application using polling could easily eat up an entire CPU core. There are other factors as well, like preemption, but they are out of scope of this article.

There's a problem with interrupt mode, however: it is slower for a variety of reasons. First, there is interrupt latency. Compared to polling mode checking for something to happen over and over, interrupts are always going to lose.

As an example, if I watch someone building a piece of furniture the entire time, I know exactly when they finish and I can use the furniture. On the other hand, if I wait for the builder to tell me, I could do other things in the meantime (work, sleep, play games, etc.). Of course I wouldn't know exactly when the furniture is ready and there would be a delay between when the furniture is complete and when I first begin using it.

General purpose operating systems like Windows are not typically concerned with interrupt latency. This is more important in embedded mechanical controls like those in your car. But there's another reason interrupts are slower than polling: timer coalescing.

To save power, Microsoft uses timer coalescing in Windows. Applications and drivers waiting for an event can specify their timeout in milliseconds, but in most cases the request time will be rounded to a multiple of Window's 15.6ms default timebase (prior to Windows 8, more on that later). For example, if I wrote some code that waits for an event for 200 milliseconds, Windows might actually sleep my thread for 202.8ms. When two threads request timers, this technique helps Windows continue to wake up at roughly 64 times per second instead of twice as much, 128 times per second.

The results of timer coalescing is that a web browser or other application could theoretically wait up to 15.6ms even when it requests to be scheduled in 1ms interrupts. When push comes to shove, some applications bypass the regular timer mechanism and ask Windows to use a 1ms timer, circumventing these delays. This handicaps CPU and OS power saving features because the longest the hardware and operating system can ever sleep is 1ms. Factoring in thread work time and wake time, sleep duration is likely much less than 1ms.

The power penalty of applications requesting a 1ms timer is exacerbated in Windows 8. In Windows 8, Microsoft maintains the same timer coalescing and timer request API calls, but they have implemented a tick-less kernel under the hood. With a tick-less kernel, the operating system doesn’t just try to round sleep times to a 'default timer resolution' of 15.6ms like Windows 7 and prior did, but instead at every wake event, Windows 8 analyzes the upcoming timed events and intelligently schedules its next wake up time. Therefore, sleep times could be either shorter or much longer than the previous default of 15.6ms. Depending on the distribution of wake up times, this could save significant power. Microsoft provided a blog post with some detail and data regarding the move.

Microsoft did not provide detail on what applications were running when they performed this test. However, we can tell from the data that Chrome was not running, otherwise the only values in the distribution would be at 1ms and below. And that's the crux of the problem.

When Intel launched Haswell one of the focus points was idle power consumption. The theory is when you’re staring at a static screen reading an article or the device is ‘locked’, you can save significant battery life. Consider the following charts of power use for a desktop system:

Idle Power
The idle power of even a desktop Haswell is significantly better than Ivy Bridge

Load Power - x264 HD 5.0.1 Benchmark
But the load power is the same or worse

Intel spent many years designing Haswell as an improvement over Ivy Bridge for power consumption, but they are at the mercy of application developers. If an application wakes the device up for work every 1ms, the idle power benefits of Haswell don’t have nearly the impact they could.

The developers of Chrome are not ignorant to this and optimized Chrome to turn off its 1ms timer request if the system is running on battery power. However, this optimization is not functional and Chrome unfortunately always requests a 1ms timer. Other developers have criticized this timer technique in Chrome, pointing out that other browsers and high performance applications do not follow this same design pattern and that relying on precise interrupts from a general purpose OS is fundamentally a flawed design. They have likened it to old video games that changed speed with the MHz of the CPU.

By way of comparison, IE and Firefox use a frame rate limiting technique, where they use the default timer resolution of 15.6ms but if a website requests a 1ms refresh rate, they check the system clock after waking up and compute how many iterations to perform to achieve a virtual 1ms update rate. For example, if the browser wakes up after 13ms, then perform 13 iterations before sleeping again. The result is that they do more work less often.

The Test
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  • DanNeely - Tuesday, August 12, 2014 - link

    I suspect there would be major technical challenges in doing so. IIRC the standard browser tests just cycle loading a series of pages; this can be done in browser using a bit of javascript; making it easy to do cross platform. This test included things like opening/closing windows that need to be done outside the browser; and which makes me suspect it was done by recording and playing back user input. That would require a cross platform, OS level, UI testing tool. I'm not aware of anything capable of doing that on the market.
  • Stephen Barrett - Tuesday, August 12, 2014 - link

    Exactly
  • MrSpadge - Tuesday, August 12, 2014 - link

    Thanks for this test!

    I'm not surprised Firefox came in almost last. I like it, but simply having a few tabs open (with adblock and flashblock active) and just leaving the browser minimized consumes a constant 2-3% CPU. That's 16 - 24% of one logical core of an i7 3770K @ 4.1 GHz!

    I also encourage you to pepeat this test with a regular display. Remember that by now there's just a tiny fraction of high-DPI displays out there. The differences between those 2 tests could sheed some light onto the practical cost of running high-DPI displays.
  • Stephen Barrett - Tuesday, August 12, 2014 - link

    Good points. If there is time (this type if testing takes days and days) I hope to do a follow up using Opera and comparing Chrome 36 & 37 at 1600x900
  • seapeople - Tuesday, August 12, 2014 - link

    Honestly, forget opera, nobody cares other than the two whiners who post here.

    But I do agree about running a normal resolution display - it's just not fair to benchmark blurry crap against crisp high res fonts and give a performance or battery life number that favors the blurry crap. That's like comparing fps between a laptop running 768p and 1440p and saying that the 768p laptop gives you better performance.

    Ok, I somewhat apologize to the opera users. But seriously - it's 2014, get a normal browser. And not Safari on windows, obviously.
  • furnace51 - Thursday, August 14, 2014 - link

    <emerges from the shadows> I agree, forget Opera, This is not the browser you are looking for <retreats back into the shadows>
  • jabber - Tuesday, August 12, 2014 - link

    Yeah I have to say I think we'll be waiting a long time still for those super display sizes to filter down to the 'regular price' brackets.

    I bet this time next year most laptops will still come with 1366x768 screens. Yet my new $200 7" tablet will have a 4K screen on it.
  • Stephen Barrett - Tuesday, August 12, 2014 - link

    I will be oh so sad if that is true :-/
    and.... not surprised
  • DanNeely - Tuesday, August 12, 2014 - link

    I doubt we'll see them on race to the bottom laptops this side of the 15" 1366/768 panel being discontinued by manufacturers. With demand from tablets/phones pushing high volume production of high DPI panels though; I think the main barrier in the way of them being standard in $1000+ laptops is the number of windows apps that still don't play nicely with highDPI/the roughness of Windows scaling options.
  • zodiacsoulmate - Tuesday, August 12, 2014 - link

    Chrome always eat up my battery when watching youtube @ 720p/1080p MP4, however IE11 works just great...
    Please test video play back ! and audio playback!
    I was hoping for more testing for this matter, chrome have been quite disappointing these days

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