CPU MT Performance: A Real Monster

What’s more interesting than ST performance, is MT performance. With 8 performance cores and 2 efficiency cores, this is now the largest iteration of Apple Silicon we’ve seen.

As a prelude into the scores, I wanted to remark some things on the previous smaller M1 chip. The 4+4 setup on the M1 actually resulted that a significant chunk of the MT performance being enabled by the E-cores, with the SPECint score in particular seeing a +33% performance boost versus just the 4 P-cores of the system. Because the new M1 Pro and Max have 2 less E-cores, just assuming linear scaling, the theoretical peak of the M1 Pro/Max should be +62% over the M1. Of course, the new chips should behave better than linear, due to the better memory subsystem.

In the detailed scores I’m showcasing the full 8+2 scores of the new chips, and later we’ll talk about the 8 P scores in context. I hadn’t run the MT scores of the new Fortran compiler set on the M1 and some numbers will be missing from the charts because of that reason.

SPECint2017 Rate-N Estimated Scores

Looking at the data – there’s very evident changes to Apple’s performance positioning with the new 10-core CPU. Although, yes, Apple does have 2 additional cores versus the 8-core 11980HK or the 5980HS, the performance advantages of Apple’s silicon is far ahead of either competitor in most workloads. Again, to reiterate, we’re comparing the M1 Max against Intel’s best of the best, and also nearly AMD’s best (The 5980HX has a 45W TDP).

The one workload standing out to me the most was 502.gcc_r, where the M1 Max nearly doubles the M1 score, and lands in +69% ahead of the 11980HK. We’re seeing similar mind-boggling performance deltas in other workloads, memory bound tests such as mcf and omnetpp are evidently in Apple’s forte. A few of the workloads, mostly more core-bound or L2 resident, have less advantages, or sometimes even fall behind AMD’s CPUs.

SPECfp2017 Rate-N Estimated Scores

The fp2017 suite has more workloads that are more memory-bound, and it’s here where the M1 Max is absolutely absurd. The workloads that put the most memory pressure and stress the DRAM the most, such as 503.bwaves, 519.lbm, 549.fotonik3d and 554.roms, have all multiple factors of performance advantages compared to the best Intel and AMD have to offer.

The performance differences here are just insane, and really showcase just how far ahead Apple’s memory subsystem is in its ability to allow the CPUs to scale to such degree in memory-bound workloads.

Even workloads which are more execution bound, such as 511.porvray or 538.imagick, are – albeit not as dramatically, still very much clearly in favour of the M1 Max, achieving significantly better performance at drastically lower power.

We noted how the M1 Max CPUs are not able to fully take advantage of the DRAM bandwidth of the chip, and as of writing we didn’t measure the M1 Pro, but imagine that design not to score much lower than the M1 Max here. We can’t help but ask ourselves how much better the CPUs would score if the cluster and fabric would allow them to fully utilise the memory.

SPEC2017 Rate-N Estimated Total

In the aggregate scores – there’s two sides. On the SPECint work suite, the M1 Max lies +37% ahead of the best competition, it’s a very clear win here and given the power levels and TDPs, the performance per watt advantages is clear. The M1 Max is also able to outperform desktop chips such as the 11900K, or AMD’s 5800X.

In the SPECfp suite, the M1 Max is in its own category of silicon with no comparison in the market. It completely demolishes any laptop contender, showcasing 2.2x performance of the second-best laptop chip. The M1 Max even manages to outperform the 16-core 5950X – a chip whose package power is at 142W, with rest of system even quite above that. It’s an absolutely absurd comparison and a situation we haven’t seen the likes of.

We also ran the chip with just the 8 performance cores active, as expected, the scores are a little lower at -7-9%, the 2 E-cores here represent a much smaller percentage of the total MT performance than on the M1.

Apple’s stark advantage in specific workloads here do make us ask the question how this translates into application and use-cases. We’ve never seen such a design before, so it’s not exactly clear where things would land, but I think Apple has been rather clear that their focus with these designs is catering to the content creation crowd, the power users who use the large productivity applications, be it in video editing, audio mastering, or code compiling. These are all areas where the microarchitectural characteristics of the M1 Pro/Max would shine and are likely vastly outperform any other system out there.

CPU ST Performance: Not Much Change from M1 GPU Performance: 2-4x For Productivity, Mixed Gaming
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  • Ppietra - Tuesday, October 26, 2021 - link

    anyone can compile SPEC and see the source code
  • Ppietra - Monday, October 25, 2021 - link

    There aren’t that many games that are actually optimized for Apple’s hardware so you cannot actually extrapolate to other case scenarios, though we shouldn’t expect to be the best anyway. We should look for other kind of workloads to see out it behaves.
    SPEC uses a lot of different real world tasks.
  • FurryFireball - Wednesday, October 27, 2021 - link

    World of Warcraft is optimized for the M1
  • Ppietra - Wednesday, October 27, 2021 - link

    true, but it isn’t one of the games that were tested.
    What I meant is that people seem to be drawing conclusions about hardware based on games that have almost no optimisation.
  • The Hardcard - Monday, October 25, 2021 - link

    Please provide 1 example of the M1 falling behind on native code. As far as games, we’ll see if maybe one developer will dip a toe in with a native game. I wouldn’t buy one of these now if gaming was a prority.

    But note, these SPEC scores are unoptimized and independently compiled, so there are no benchmark tricks here. Imagine what the scores would be if time was taken to optimize to the architecture’s strengths.
  • name99 - Monday, October 25, 2021 - link

    Oh the internet...
    - Idiot fringe A complaining that "SPEC results don't count because Apple didn't submit properly tuned and optimized results".
    - Meanwhile, simultaneously, Idiot fringe B complaining that "Apple cheats on benchmarks because they once, 20 years ago, in fact tried to create tuned and optimized SPEC results".
  • sean8102 - Tuesday, October 26, 2021 - link

    From what I can find Baldur's Gate 3 and WoW are the only 2 demanding games that are ARM native on macOS.
    https://www.applegamingwiki.com/wiki/M1_native_com...
  • michael2k - Monday, October 25, 2021 - link

    From the article, yes, the benchmark does show the M1M beating the 3080 and Intel/AMD:
    On the GPU side, the GE76 Raider comes with a GTX 3080 mobile. On Aztec High, this uses a total of 200W power for 266fps, while the M1 Max beats it at 307fps with just 70W wall active power. The package powers for the MSI system are reported at 35+144W.

    In the SPECfp suite, the M1 Max is in its own category of silicon with no comparison in the market. It completely demolishes any laptop contender, showcasing 2.2x performance of the second-best laptop chip. The M1 Max even manages to outperform the 16-core 5950X – a chip whose package power is at 142W, with rest of system even quite above that. It’s an absolutely absurd comparison and a situation we haven’t seen the likes of.

    However, your assertion regarding applications seems completely opposite what the review found:
    With that said, the GPU performance of the new chips relative to the best in the world of Windows is all over the place. GFXBench looks really good, as do the MacBooks’ performance productivity workloads. For the true professionals out there – the people using cameras that cost as much as a MacBook Pro and software packages that are only slightly cheaper – the M1 Pro and M1 Max should prove very welcome. There is a massive amount of pixel pushing power available in these SoCs, so long as you have the workload required to put it to good use.
  • taligentia - Monday, October 25, 2021 - link

    Did you even read the article ?

    The "real world" 3080 scenarios were done using Rosetta emulated apps.

    When you look at GPU intensive apps e.g. Davinci Resolve it is seeing staggering performance.
  • vlad42 - Monday, October 25, 2021 - link

    Did you read the article? Andrei made sure the UHD benchmarks were GPU bound, not CPU bound (which would be the case if it were a Rosetta issue).

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