CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

Crysis CPU-Only Gameplay

One of the most oft used memes in computer gaming is ‘Can It Run Crysis?’. The original 2007 game, built in the Crytek engine by Crytek, was heralded as a computationally complex title for the hardware at the time and several years after, suggesting that a user needed graphics hardware from the future in order to run it. Fast forward over a decade, and the game runs fairly easily on modern GPUs.

But can we also apply the same concept to pure CPU rendering? Can a CPU, on its own, render Crysis? Since 64 core processors entered the market, one can dream. So we built a benchmark to see whether the hardware can.

For this test, we’re running Crysis’ own GPU benchmark, but in CPU render mode. This is a 2000 frame test, with medium and low settings.

(4-3a) Crysis CPU Render at 320x200 Low(4-3c) Crysis CPU Render at 1080p Medium

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code bath. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

CPU Tests: Simulation CPU Tests: Encoding
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  • edzieba - Monday, January 4, 2021 - link

    I dunno, sounds like an opportunity for ambient-pressure water phase-change cooling to me! Who needs evacuated heat-pipes or vapour-chambers when you can just spray the top of the IHS directly!
  • shabby - Monday, January 4, 2021 - link

    Hey Ian can you put the real cpu wattage in the charts that the cpu used in that test rather than the fake one? We all know this cpu never uses 125 watts.
  • Drkrieger01 - Monday, January 4, 2021 - link

    You either skipped the 'Power Consumption' page, or don't understand CPU TDP ratings. The '125W' rating is the 'non-turbo' rating, meaning power consumed at max non-turbo clock rate. AMD does the same thing, and also has a higher power consumption during turbo (although not anywhere near as much as Intel does).
  • shabby - Monday, January 4, 2021 - link

    Since each benchmark varies it would be nice seeing how much wattage each cpu used during that benchmark.
    Yes i know amd uses more power during turbo, the 5950x uses 30 watts more than advertised... compared to ~140 watts more that intel advertises their 10850k to use. That quite the difference don't you think?
  • Drkrieger01 - Monday, January 4, 2021 - link

    Unless you're working on a power budget, I honestly wouldn't worry about it. Most review websites don't have the time/man-power to trace the power usage on each benchmark for each CPU. You will also have a variance between processors of the exact same model due to binning/silicon lottery. You're better off planning to use/dissipate the full turbo power of the CPU than hope for lower power. Or just buy an AMD (if you can find one!)
  • eek2121 - Monday, January 4, 2021 - link

    Actually AMD chips use the TDP value as the maximum power value minus the IO power, so all AMD chips use a total of 143 watts at maximim.
  • Flunk - Monday, January 4, 2021 - link

    Intel seems to have six similar i9 SKUs with prices ranging from $453 to $488. Seems rather pointless. Maybe Intel marketing should spend some time thinking about whether or not their insanely complex model scheme is contributing to their lack of sales. AMD has ONE SKU that competes with all of those Intel SKUs. Clock down for lower TDP doesn't need to be an entire SKU.
  • Duwelon - Monday, January 4, 2021 - link

    Whoever comes up with Intel's SKUs must be the same person/people responsible for interfacing with USB Implementers Forum on Intel's behalf. The industry is replete with remarkably confusing naming schemes, seemingly on purpose.
  • DanNeely - Monday, January 4, 2021 - link

    Making the low power versions use the same model number would be a very anti-consumer move because you'd have no easy way to know if you were getting the 3.7Ghz or 1.9Ghz model. We already have that problem on mobile where two laptops with identical specs perform wildly different because one is running the CPU at 2x the power/performance of the other. Using separate model numbers also lets you bin chips that perform best at low and high power levels separately.

    The production limit bins (10850K and both IGPless KF models) muddle things up a bit; but Intel's desktop lines are very cleanly broken out vs what they did a decade+ ago with a mess of different similar chips with varying cache sizes and clock speeds but the same core counts; or the ongoing mess of their mobile line (good luck figuring anything out about one of those chips from its model number without looking it up).
  • Crazyeyeskillah - Monday, January 4, 2021 - link

    they have various skus for oem's, system builders, general public, retail products, ect ect

    Certain OEMs require a non-open market skus to promote their products or run at certain specs that differentiate them from what's available on the open market.

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