The Xbox One X Design

Small. Sleek. Refined. All are words that can easily describe the latest Xbox console. Despite having almost five times the performance of the original, the new console is only 60% of the volume of the Xbox One. And that’s before you factor in the Xbox One X has a built-in power supply, while the original had a huge external power brick. Clearly Microsoft is pretty happy with the design of the Xbox One S, because the new console takes most of its styling cues from the mid-cycle refresh of the original Xbox One, except they’ve moved back to black. The black certainly blends in better with A/V equipment, so it should please most people. Without doubt, there will be special editions of the console later with all sorts of color options. Maybe Microsoft should just add the Xbox itself to the Xbox Design Labs so you can create your own?

Picking up the Xbox One X, it feels incredibly dense. The new console is less than 300 grams heavier than the original, but the smaller chassis makes it feel even heavier.

Evolving the design of the Xbox One S

The front design is very sleek. Like the Xbox One S, Microsoft has ditched the capacitive power button and gone with a much better feeling physical switch. The USB port is now on the front, as well as the controller pairing button, and the disc drive and eject button are on the left. It really does look great, and it feels like a solidly built device, despite that fact that the importance of materials and design isn’t as necessary as it would be on a device you carry with you.

The only small quibble with the design is that all of the buttons, other than the Xbox power button, are color matched to the console, making them difficult to see in a dim TV room. Plus, the UHD Blu-Ray drive slot is also hidden, which aesthetically looks great, but does kind of make you fumble a bit with where to put the disc in, although certainly that will get more familiar over time. This can be compounded if the Xbox One X is mounted low on a shelf under the TV. If that's the case, looking down at the console, the overhang of the top obscures the buttons and USB ports.

The back features the HDMI input and output ports, so Microsoft has kept the TV input capabilities intact. There’s also two USB 3.0 Type-A ports, along with S/PDIF, Ethernet, and an IR output, which would need to be paired with an IR cable if you want the Xbox to control your TV or cable box.

The back of the device gives a hint at what’s inside. Cooling is one of the most important aspects to the design of the Xbox One X, and not only for product longevity. No one wants a loud cooling system. The original Xbox One was decent in this regard, but was definitely audible, even across the room. Despite the increased performance, and smaller chassis, the Xbox One X is practically silent, even at load.

At idle, with a SPL meter about 6-inches in front of the Xbox One X, the SPL reading was just around 38 dB(A). Considering the 36 dB(A) sound floor in the room, that’s pretty good. It’s not silent, but across the room, it’s practically silent. Under the load of Gears of War 4, which is a 4K title, the Xbox One X only went up to 41 dB(A) which is fantastic.

The move to put the power supply inside the console also adds to the thermal load that the Xbox One X has to deal with, compared to the original where the power supply was an external brick attached to the power cord. But the benefits to the user are a much neater package, without having to deal with finding a place to hide the power supply. In the case of the Xbox One X, Microsoft has outfitted it with a 245-Watt universal voltage PSU, and the company claims it is the most efficient ever put into an Xbox. Also thanks to the internal power supply, the power cable itself is a standard cable as well, compared to the much larger cable on the original, since it won’t need to carry as many amps with the higher input voltage of a power outlet feeding directly into the console.

The Controller: Standard and Custom

The Xbox One X ships with the new standard Xbox controller. There’s a few changes from the launch device, but the overall design is very similar. The latest generation of controller from Microsoft incorporates a 3.5mm headset jack into the bottom of the controller, rather than requiring a proprietary headset connector. This alone is a big update. The other major change is that the new controllers also support Bluetooth, for connecting to PCs, in addition to the Wi-Fi Direct connection the controller still uses for connections to the Xbox and select PCs with Xbox Wireless built-in.

The top of the controller has been subtly changed as well, with the front face now enclosing the Xbox button at the top, rather than having it somewhat separated as it was when the console first launched. It’s a small styling cue, but it’s also an easy way to tell if your controller is the updated model offering Bluetooth.

It’s still powered by two AA batteries, although you can purchase the Play & Charge Kit, or third-party solutions as well, if you want a rechargeable solution.

As previously mentioned, Microsoft has really upped their game in terms of controllers, even though the standard model that comes with the Xbox One X hasn’t changed dramatically from the launch version.

First, you can visit the Xbox Design Lab to create your own controller. You can pick the body, back, bumpers, triggers, D-Pad, ABXY, and menu buttons from an array of colors and styles, including rubberized hand grips, and metallic triggers. You can also get it engraved with up to 16 characters, if you want to put your gamertag on the controller. It may sound a bit gimmicky to some, but it starts at just $20 more than the standard controller, and can be a great way to create an attachment between the device and the owner. If you're into the NFL, Xbox Design Labs now lets you add your team logo to your controller.

If you don’t want to design your own, Microsoft also offers a wide array of custom controller colors, including some with some very cool shadow effects.

Finally, Microsoft offers the Xbox One Elite Controller. Yes, it does have a $149.99 MSRP, but it has a very solid feel, on top of the interchangeable components included with it. It comes with three sets of thumb sticks, two D-pads, and rear paddles that can be mapped to any button. There’s hair-trigger locks for the triggers themselves, an app to customize it all, and a very nice carrying case for the controller and all of its accessories. If you’re an Xbox fan, and you haven’t tried this controller out, you should.

The Xbox One controller design has held up pretty well, and it’s great to see small tweaks to it over the years to make it even better. If you want something other than the included standard black model though, there’s plenty of first-party options.

Introduction Powering Xbox One X: Custom AMD APU
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  • 4everalone - Friday, November 3, 2017 - link

    No sir! That happens due to an infra-red blaster on the kinect. So basically, no Kinect, no device control. Its mind boggling to me till this day that they failed to incorporate HDMI-CEC despite all of the media capability touted.
  • Brett Howse - Friday, November 3, 2017 - link

    Don't believe there is any CEC support still. Just IR blasters.
  • gorman42 - Friday, November 3, 2017 - link

    In the "Enjoying Meda" section you correctly mention the HDR problem with Netflix but completely fail to describe the situation with non-existant refresh rate switching. While we have specific settings to allow apps to switch to either 24Hz or 50Hz, according to content played back, those are useless for both Netflix and Amazon Prime Video (and for all other streaming services, such as Now TV in Europe).
    To add insult to injury, Apple has just announced a fix for this situation for their Apple TV product:
  • Brett Howse - Saturday, November 4, 2017 - link

    Xbox supports all of this so it's again on the dev.
  • BrokenCrayons - Friday, November 3, 2017 - link

    So if I understand this correctly, the One X will render everything in 4k and downsample to the screen resolution rather than rendering and displaying at panel res. Is that right?
  • InlineV - Friday, November 3, 2017 - link

    In games, it is supersampling rendered resolution down to native resolution (2160p, 1440p or 1080p). For example, Titanfall 2 is able to render up to 6k before it is supersampled down to 4k. I don't know if it renders up to 6k before it is supersampled for 1440p or 1080p but it wouldn't surprise me if it did.
  • BrokenCrayons - Friday, November 3, 2017 - link

    Thanks! I was just curious about what it was doing behind the scenes before pumping the image out to the screen.
  • novastar78 - Monday, November 6, 2017 - link

    They already have had the technique in their drivers for some time, it's called VSR (Vitual Super Resolution). The scene is fully rendered at the higher res and then downsized.
  • alistair.brogan - Friday, November 3, 2017 - link

    yes but a ps4 pro would just give you a 1080p image, and your 1440p monitor would upscale it

    xbox one x downscales a 4k and outputs 1440p, and no monitor scaling is required, but the feature isn't available yet
  • jardows2 - Friday, November 3, 2017 - link

    I like the development of "revisions" rather than completely "new" consoles. With the Xbox, this appears to be a convergence of console gaming and PC gaming. With the PC, games don't have to be re-written by the developers or re-purchased every time there is a CPU or GPU upgrade. This seems to be the path MS is taking with the XBox, and I believe it will turn out very well for them.

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