Conclusion

With what turned out to be not one, not two, but almost a six-month wait, we finally got the head-to-head we were looking for. And with the scores in mind, we are extremely pleased with the way Mobility Radeon 9600 turned out. It seems definitely ready for the next generation games and benchmarks. In our various benchmark runs, we were even able to roughly gauge the heat emission between the Mobility Radeon 9600 and the GeForce FX Go5650. While we can’t release full results, we can state that in our Half-Life 2 benchmark runs, the Mobility Radeon 9600 was able to noticeably generate less heat. We are still waiting for all battery consumption benchmarks to finish, and we will report back as soon as that is completed.

Results aside, it was a bit frustrating to see NVIDIA and ATI take so long to get the chips to market. After all, we reported back in March on these two solutions, and it took us quite some time (albeit almost 6 months) before we started to see real tangible retail systems. Granted, they were in other overseas markets, but the main technology market is still North America.

ATI isn’t completely without fault, as their product announcement comes after their tradition of the Mobility Radeon 9000, which was touted as the first mobile graphics chip to be announced and shipped within a week. Hopefully, we will see the next generation of mobile graphics processors (M11 and NV36M) with an announcement much closer to their full market release. (Of the two, we have only been able to see M11, which is definitely something to keep your eyes peeled for as we near official announcement.) Ideally, each company’s marketing should hold off until the date nears, and not jump the gun to respond to the other.

With the GeForce4 4200 Go ultimately replaced by the Go56xx, NVIDIA is starting to head in the right direction. Power consumption and heat emissions for the GeForce FX Go based notebooks have succeeded in many things for which the GeForce4 4200 Go did not. However, NVIDIA has fair way to go to take their mobility graphics processors up to the same speed as Mobility Radeon 9600 in many of the next-generation games on the horizon.

The developer of Half-Life 2, Valve, is the first developer to voice their displeasure for the NV3x architecture with such intensity, because it has forced them to write additional codepaths particularly for NVIDIA hardware; thus, costing them time, money, and extra resources. This was something not needed to run on ATI hardware, which is why they entered into an agreement with ATI. The order of the agreement was based on already existing hardware benchmark scores to a marketing agreement, not the other way around as some have speculated.

Now, the only way for NVIDIA hardware to run reasonably well in full DX9 games such as Half-Life 2, AquaMark 3, among others, is to lower several image quality related settings: no fog, 32-bit dropped to 16-bit, low dynamic range, etc. The current selection of older DX8 games may suit the GeForce FX based systems (desktop and notebook) just fine, but we are on the heels of a software change to DX9, which is why we are in the process of revising our graphics benchmark suite. The result of GeForce FX benchmarking in DX8 is that consumers are getting use to the higher fps rates in UT2003 and Jedi Knight 2. If Valve didn’t program a special codepath for NVIDIA hardware, customers would be calling up their technical support, and ultimately sending back the software title (RMA issues), which would result in Valve's loss of money. This ends up leaving both the programmer and the NVIDIA consumer dissatisfied because neither side gets to see the full DX9 experience appreciated. Don’t forget that programmers are also artists, and on a separate level, it is frustrating for them to see their hard work go to waste, as those high level settings get turned off. We can’t even begin to hypothesize or speculate the performance results for Go5200, which is a full DX9 part, had we sought to include it in this review.

Update 9/17: We are finished with the battery consumption runs, and we can report back that there is no noticible difference between the two mobile graphic parts, in this respect. We ran both under the highest battery conservation settings (PowerPlay and PowerMizer) and the standard MobileMark settings. Due to NDA reasons, we cannot release the numbers, but the margin between the two result were negligible.

AquaMark 3
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  • Anonymous User - Monday, September 15, 2003 - link

    #34 you clearly have no idea how reviews work. AnandTech isn't going to use BETA (I repeat, BETA) drivers for a review like this, or any review for that matter unless the review specifically concentrates on the drivers themselves. In addition, the laptops tested and any laptop you can find right now is shipping with 44 or 45 series NVIDIA drivers.

    Besides, the BETA 50 series of drivers already look suspicious with slightly lower IQ and the absence of fog present in HL2. What other little IQ degradation are in these drivers is anyone's guess.

    Point is, AnandTech did exactly what they should of done, not use the 50 series drivers until they're ready to go, or WHQL'ed in other words.

    By the way, get a clue NVIDIOT.
  • Anonymous User - Monday, September 15, 2003 - link

    #34 - You, sir, are a moron. Yeah, download the Det50 drivers and see what happens when nVidia converts all DX9 calls to DX8. Why not just set the game to DX8 yourself and save all the smoke and mirrors? Go ahead and pay $500 for a DX8 graphics card if you're that stupid.
  • Anonymous User - Monday, September 15, 2003 - link

    #27 Probavly you just can´t get reasonable frame rates on DX9 environments. They both look amazing in DX 8 games but can´t handle high quality DX 9. That´s why 25 is upset with the lack of focus of the reviewer. Wait the next train, because there is no first seat class in this wagon.
  • Anonymous User - Monday, September 15, 2003 - link

    Why can't you answer the question people have asked? Did you use the Det 50 driver? The answer is NO. Say it NO! You used NVIDIA 44.82. Your results are invalid. Are you guys biased or what? Is ATYT paying you off as well. Download 51.75 and run the test. Then tell us what you see. What a bunch of CRAP.
  • Anonymous User - Monday, September 15, 2003 - link

    #26 - if nVidia reduces video quality, they have to be penalized for that. You have to level the IQ playing field before you can compare frame rates. Nvidia lost, give it a rest.
  • Anonymous User - Monday, September 15, 2003 - link

    and a Voodoo PC M460 M10, a Targa M10 (in Germany), a Gericomm M10 (Germany), an Acetbis Peacock M10 (Germany), and ATI told me that there will be 5 more in North America by the end of October.
  • Anonymous User - Monday, September 15, 2003 - link

    M10 won all the tests, and full DX9 (24-bit, according to Microsoft). What more DX9 do you want? Do you work at nVidia or something?
  • Anonymous User - Monday, September 15, 2003 - link

    Sxotty - you're such an immature little bonehead. Are you saying that Nvidia should have won this review? ATI is crushing nVidia at 24-bit, even when nVidia is running in 12/16. And do you really believe the BS spin coming from nVidia that turning off the fog was 'a bug'?
  • Anonymous User - Monday, September 15, 2003 - link

    Actually, the reviewer used nVidia's latest shipping mobile drivers -- and if you go any NV31M notebook manufacturer's site, you'll see that the ones he uses are in fact the ones posted.
  • Anonymous User - Monday, September 15, 2003 - link

    There is an 9600 PRO laptop available - it's the Sager NP5680. My father is buying one today. Here's the link: http://www.powernotebooks.com/products.php3?displa...

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